Designing successful apps for IPads requires not only a great concept that will encourage downloads, usage and retention, but also an experience that Ipad users will find intuitive and native to the environment. Games aside, an app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc.
A Goal-Oriented Approach To Simplify Functionality.
Good iPad apps are about simplicity and doing a few things well. This means we have to be selective about the functionality we include and not throw in the kitchen sink.
Crazy, spinny, eye-catching interactions are fine for one-hit wonders, but to build a successful app you do want to do something innovative, make sure it supports the task at hand and is extremely usable.
Use Gestures In Clever Ways, Don’t Overdo It
Cool, useful gestures are a mainstay of iPad use. But the line between effective gestures and gesture overload is fine. Our goal is to Use Gestures In Clever Ways, But not to Overdo It. And our guiding principle here is if a gesture is not obvious, give users a hint.
Make Clear What’s Touchable, And Make It BIG.
Touch changes how we interact with, edit and perceive on-screen elements. With the iPad’s larger screen, touch and gestures are turbo-charged. It is important to think of how users interact with things in the real world and to think of the on-screen elements as tangible things.
Minimalism Works Best on iPad
With robust, portable, location-aware devices like the iPad, the temptation is to throw in everything and the kitchen sink. Goal is to resist the temptation to fill the space! Keep it simple. Display only the content and controls that are relevant to the user at that moment.
iPad’s Two Orientation Are A Big Deal
Being able to switch views—landscape to portrait and back again—is not unique to the iPad, but it’s a bigger deal on it. Its is important to consider every element of the app in these two sometimes radically different layouts is like designing for two devices … except that you’re not designing for two devices. The trick is to keep the experience consistent in each view, allowing for a seamless user experience when switching views.
Design For Dynamic Content
The iPad’s portability and bigger screen size gives users unlimited possibilities for quickly creating and sharing robust dynamic content on the go. Hybrid apps that load real-time Web content are becoming more common as users demand connectivity to Web-based tools. Designing for dynamic content means working through the challenges and opportunities of dealing with external factors like connection, bandwidth etc. Goal is to plan for problematic situations in your design.